|
|
> But what if:
>
> union {
> union {
> difference {
> union {
> object { MY_OBJECT }
> transforms
> }
> transforms
> }
> transforms
> }
> transforms
> }
You may have to declare all of the transformations separately. If you want,
you can keep them all in place like this:
union {
union {
difference {
union {
object { MY_OBJECT }
#declare trans1 = transform{...}
transform{trans1}
}
#declare trans2 = transform{...}
transform{trans2}
}
#declare trans3 = transform{...}
transform{trans3}
}
#declare trans4 = transform{...}
transform{trans4}
}
> But I need a wector - so that I can do mathematic calculations on it (i.e.
> interpolate it, write it to file, etcP
#declare MyVector = vtransform(MyVector, trans1); // (repeat for other
transformations)
- Slime
[ http://www.slimeland.com/ ]
Post a reply to this message
|
|